Gaming in America
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The Reality of Being a Woman in the Gaming Industry
Lucy Rissik, the marketing and partnerships director of Women in Games, shares her experience as a woman in the gaming industry, while giving advice for those looking for mentorship in a male-dominated field.
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How AbleGamers is Leveling the Playing Field for People with Disabilities
Steven Spohn knows video games are for everyone, including people with disabilities.
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How Video Games Are Elevating Opportunities in Music Production
Christian Friedrich Johannes Büttner, known as TheFatRat, shares the opportunities available in gaming for music producers.
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An Esports Educator Shares How to Increase Diversity in Gaming
Charles Palmer is the program lead for B.S. Esports Management, Production and Performance, at Harrisburg University of Science and Technology. We talked to him about the state of the gaming industry.
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How Video Games Foster Important Developmental Skills for Your Kids
Since the early days of video games — when Pong, Tetris, and others first captivated a generation — games have brought people together and offered a place for connection and belonging. And never has this been more true than during the challenging times of COVID-19.
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Making More Space for Women in Gaming
Women are creating more opportunities for themselves in gaming, and small studios make for diverse working environments.
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Advice for Students Interested in Gaming Careers
A student and a professor give their perspectives on gaming in higher education, and what comes next after earning a degree in this growing industry.
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A New Era of Gaming Starts with a More Diverse Industry
Content creator and twitch streamer Djarii wants to see more inclusive storylines in the gaming world.
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Why Now Is the Time for Women in Gaming
Many people think the gaming industry is not a place for women, or that men are the only ones playing games. While there are undoubtedly numerous challenges associated with being a woman in a field that used to be male-dominated, it does not mean that women are uninterested in gaming.
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Why the Gaming Industry Needs More LGBTQIA+ Representation
Brian Kunde is the culture and operations director at GaymerX, a non-profit that supports and celebrates, LGBTQIA+ people and culture in gaming. We asked him about the lack of LGBTQIA+ people, characters, and stories in gaming, and why this needs to change in the industry.
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